All of these lead to a presentation of audio that can suck anyone into the universe of Warhammer 40,000. Conveying the inherent church and holy aesthetic that mankind holds in Warhammer 40,000, while also feeling and sounding synthetic and metallic to the tune of the Adeptus Mechanicus' jukebox. The best part of the game, the OST, comes in swinging with this unique blend of electronic and "church" music mix that perfectly fits the human faction. The sound design of weapons and the levels are impeccable with great attention to detail and variety to the Adeptus Mechanicus' arsenal. This makes it so that the few times you DO hear and understand people, it is the Necrons who are far more advanced and scary (until you reach midgame but that's a different issue). It was genius of the studio to use the more frequent human faction's voice acting to be predominantly mechanical sounds fitting of the Adeptus Mechanicus, and then to use a sinister yet clear voice for the Necron enemy faction. Firstly, the voice acting, sound design, and OST alone carry so much weight and atmosphere for the game. Everything about the game shines from a presentation standpoint. On what seems to be a smaller budget and studio than usual, Bulwark Studios shows how imaginative and creative use of resources gives rise to a stellar interpretation of this endlessly adaptive property. My final try is what pushed me through as I was not ready on my first two attempts - at no fault of the game but my own issues. It took me three tries: July 2019, July 2020, and, finally, July 2021. Mechanicus is definitely worth playing for fans of turn-based strategy games and/or the Warhammer universe.ΔΆ5h PlayedFantastic game and one of the most faithful Warhammer 40,000 adaptations out on the market. Despite these flaws, I had a lot of fun with this game. The game also becomes slightly repetitive in the end, because the amount of enemies and environments is rather limited. I have been punished several times for picking the "cautious" option for example. Most of the times, the actions and consequences didn't make sense for me. Sadly this isn't the case for the story events, which also let you pick between several actions you can take. After a while you'll learn what each glyph does which helps you to make the right choice. The glyphs let you pick between a few symbols, resulting in positive or negative effects on your party. These missions contain battles, glyphs and story events. There are also lots of weapons, armor pieces and special abilities to unlock by doing missions. The game also doesn't have fixed "classes", but every character can learn skills from each of the six skill-trees. This works really well and make the battles exciting from start to end. Unlike most games in the genre, command points aren't a fixed number tied to each character, but can rather be collected on the playing field and by using special spells or equipment. Very decent turn-based game in the Warhammer 40k universe.
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